Frame Data

ATTENTION

The Dream Cancel LB2 wiki maintainers decided to standardize how startup is counted. My startup values do not include the first active frame. I’ll update my data to match when I get a chance.

Sources

Fastest Abare

Character and Attack Startup
Juzoh 2C 3
Kagami 2C 3
Okina 4A/5A/2A 3
Zantetsu 2C 3
Akari 2A/4B 4
Amano 4A/2A 4
Hibiki 2A/5B* 4
Kojiroh 4A/2C 4
Kouryu 5A 4
Lee 4A/2A/2C 4
Moriya 4A/421A/B/C 4
Mukuro 4A 4
Setsuna 2A/2C 4
Washizuka 4A/2A 4
Yuki 4A/5A 4
Kaede 4A/5A/2A 5
O. Kaede 4A/5A/2A 5
Shigen 4A/5A/2A/2C 6

Backdash Startup

Character Startup
Lee 0
Kouryu 1
Mukuro 1
Okina 2
Akari 2
Amano 2
Kagami 2
Kojiroh 2
Setsuna 2
Washizuka 2
Yuki 2
Hibiki 3
Juzoh 3
Kaede 3
Moriya 3
O. Kaede 3
Zantetsu 3
Shigen 4

Defense Modifiers

Recorded combo damage by character

Power Defense

Character (Power) Combo A Combo B Combo C Combo D Combo E
Akari 180 144 98 87 144
Hagure 180 144 98 87 144
Hibik 180 144 98 87 144
Kojiroh 180 144 98 87 144
Lee 180 144 98 87 144
Mukuro 180 144 98 87 144
Okina 180 144 98 87 144
Yuki 180 144 98 87 144
Zantetsu 180 144 98 87 144
Amano 174 132 93 82 136
Kaede 174 132 93 82 136
Kagami 174 132 93 82 136
Moriya 174 132 93 82 136
O. Kaede 174 132 93 82 136
Setsuna 174 132 93 82 136
Washizuka 174 132 93 82 136
Juzoh 162 123 81 71 121
Shigen 162 123 81 71 121
Kouryu 152 117 78 68 90

Speed Defense

Character (Speed) Combo A Combo B Combo C Combo D Combo E
Akari 180 144 98 87 144
Hagure 180 144 98 87 144
Moriya 174 132 93 82 136
Shigen 162 123 81 71 121
Kouryu 152 117 78 68 90

EX Defense

Character (EX) Combo A Combo B Combo C Combo D Combo E
Akari 180 180 126 110 180
Hagure 180 180 126 110 180
Moriya 180 169 113 100 170
Shigen 180 163 111 97 166
Kouryu 180 157 108 94 119

Stun Resistance

I thought EX characters were getting stunned more often than power so I did some testing. Maybe it makes sense to route combos for stun on EX opponents with certain characters.

Character Power 6C,4BxN Speed 6C,4BxN EX 6C,4BxN
Akari 10 9 8
Hagure 10 9 8
Juzoh 11 10 9
Moriya 10 9 8
Shigen 11 10 9
Kouryu 11 10 9

The number of frames you have to input a link

Link Window (Power/Speed)
4A 4A 1
4A 5A 1
4A 4B 4
4A 2A 4
5A 4B 3
5A 2A 3
4B 4A 5
4B 5A 5
4B 4B 3
4B 5B 1
4B 6C 2
4B 2A 8
4B 2B 4
4B 2C 4
4B 3C 6
2A 4B 2
2A 2A 6/2
2C 4A 2
2C 4AC 3
2C 5A 3
2C 4B 6
2C 2B 2
2C 2C 2
Link Window
4A 4A 5
4A 2A 4
2A 2A 4
2C 2A 3
Link Window
2C 2C 3
Link Window
6B 2C 1
2C 2C 3
2C 4AC 1
Link Window
4A 4A 4
4A 5A 4
4A 6C 1
Link Window
4A 4A 2
4A 2A 1
5A 4A 2
5A 2A 1
2C 4AC 1
2C 2C 1
Link Window
4A 5A 3
5A 5A 4
5A 4A 4
Link Window
4A 4A 9
4A 2C 9
4A 5A 8
4A 6C 5
2C 4AC 2
2C 4A 1
2C 5A 1
2C 5B 2
2C 2A 2
2C 2C* 13
AB > C 5B 1
AB > C 2C** 4
AB > D 2C 4

* 2C is self-cancelling, even in Power

** AB>C 2C links 44-47 frames after the C follow-up. If you input C on the 43rd frame, you do the 2C follow-up.

Link Window
4A 4A 5
4A 5A 5
4A 2C 4
2C 2A 3
2C 4AC 2
2C 4A 1
Link Window
4A 4A 2
2C 4AC 2
2C 4A 1
Link Window
4A 4A 9
4A 5A 4
4A 5B 1
4A 5C 9
4A 6C 6
4A 2A 7
4A 2C 7
5C 4A 2
2C 4AC 1
2C 5C 1
Link Window
4A 4A 2
4A 5A 2
2A 2A* 8

* 2A 2A is self-cancelling, even in power

Link Window
4A 4A 1
4A 5A 1
4A 2A 1
Link Window
4A 4A 1
5A 4A 3
5A 2C 1
2C 4AC 3
2C 4A 2
2C 2A 3
2C 2C 1
214B 4A 3
Link Window
4A 4A 1
5A 4A 1
2C 5A 1
2C 4AC 1
Link Window
5A 2C 1
5A>A 4A 2
5A>A 5A 2
5A>A 2C 3
2A2A 5A 2
2A2A 5C 3
2C 4AC 3
2C 4A 2
2C 5A 3
2C 5C 3
2C 2C 4
2C 6C 1
2C 2A 1

Notes

TODO