Akari

ATTENTION

The Dream Cancel LB2 wiki maintainers decided to standardize how startup is counted. My startup values do not include the first active frame. I’ll update my data to match when I get a chance.

Sources

Frame Data

Input Startup Active Recovery Advantage on Hit Advantage on Block Hitstun Recovery on Hit Blockstun Perfect Switchguard Blockstun Recovery on Blocked Recovery on Whiff
4A 7 - - - - - - - - - -
5A 7 - - - - - - - - - -
4B 4 5 11 +12 - 35 23 22 - 23 -
5B 11 - - - - - - - - - -
6B 20 - - - - - - - - - -
5C 13 - - - - - - - - - -
6C 10 - - - - - - - - - -
2A 4 - - - - - - - - - -
2B 9 - - - - - - - - - -
2C 8 - - - - - - - - - -
3C 7 - - - - - - - - - -
8C(OTG) - - - - - - - - - - -
3B(OTG) - - - - - - - - - - -
jA 6 - - - - - - - - - -
jB 13 - - - - - - - - - -
jC 2 - - - - - - - - - -
j2C - - - - - - - - - - -
throw 0 1 33 - NA - - - - - -
28C* 9 - - - - - - - - - -
236A 15 - - - - - - - - - -
236B 17 - - - - - - - - - -
623A** 6 - - - - - - - - - -
623B** 6 - - - - - - - - - -
623C** 6 - - - - - - - - - -
63214A 22 - - - - - - - - - -
63214B 10 - - - - - - - - - -
63214C - - - - - - - - - - -
2146AB 23 - - - - - - - - - -
632146B 12 - - - - - - - - - -

* 28C seems to have higher input priority as it comes out on frame 1 of the inputted C instead of the usual frame 2 for special attacks

** Teleport 623A/B/C startup is frames until hurtbox is removed (invulnerable on frame 7)

Link Window (Power/Speed)
4A 4A 1
4A 5A 1
4A 4B 4
4A 2A 4
5A 4B 3
5A 2A 3
4B 4A 5
4B 5A 5
4B 4B 3
4B 5B 1
4B 6C 2
4B 2A 8
4B 2B 4
4B 2C 4
4B 3C 6
2A 4B 2
2A 2A 6/2
2C 4A 2
2C 4AC 3
2C 5A 3
2C 4B 6
2C 2B 2
2C 2C 2

Notes